/*
 * This file is part of aion-unique <www.aion-unique.com>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.model.templates.item.actions;

import com.aionengine.gameserver.model.gameobjects.Item;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.network.aion.serverpackets.SM_ITEM_USAGE_ANIMATION;
import com.aionengine.gameserver.utils.PacketSendUtility;
import com.aionengine.gameserver.utils.ThreadPoolManager;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;

@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "ReadAction")
public class ReadAction extends AbstractItemAction {

    @Override
    public boolean canAct(Player player, Item parentItem, Item targetItem) {
        //TODO: get quest
        return true;
    }

    @Override
    public void act(final Player player, Item parentItem, Item targetItem) {
        final int itemObjId = parentItem.getObjectId();
        final int id = parentItem.getItemTemplate().getTemplateId();

        PacketSendUtility.broadcastPacket(player, new SM_ITEM_USAGE_ANIMATION(player.getObjectId(), itemObjId, id, 50, 0, 0), true);
        ThreadPoolManager.getInstance().schedule(new Runnable() {
            @Override
            public void run() {
                PacketSendUtility.broadcastPacket(player, new SM_ITEM_USAGE_ANIMATION(player.getObjectId(), itemObjId, id, 0, 1, 0), true);
            }
        }, 50);
    }

}
